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Minecraft cave systems with copper ore, amethyst crystals, and lush foliage in deep caverns

Caves and Cliffs: The Biggest Update to Minecraft

Alexandru Maftei
Alexandru Maftei
@ice
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TL;DR:Caves and Cliffs transformed Minecraft's underground in 2021 with new cave generation, biomes like Lush Caves, and hundreds of building blocks. This world-generation overhaul remains the most impactful update to the game and still shapes every world created today.

The Caves and Cliffs update was Minecraft's most transformative world generation overhaul. Split between versions 1.17 and 1.18 in 2021, it overhauled cave systems, introduced new biomes, and added hundreds of building blocks. Five years later, its legacy shapes how players explore and build in nearly every world created.

What Caves and Cliffs Changed

Most games don't ship an update that fundamentally rewrites how their world generates. Look, minecraft did, and it was deliberate.

Before Caves and Cliffs dropped in summer 2021, the game's cave systems were... frankly, boring. You'd dig down and find long tunnels that repeated the same patterns. Mining felt like trudging through corridors. The Nether had more interesting terrain than the Overworld below ground level. Mojang knew this was a problem, and they decided to fix it properly.

The update came in two parts. Version 1.17 arrived in June 2021 with new blocks, new mobs (including the adorable axolotls), and the framework for changes. Then 1.18 dropped in November with the actual world generation rewrite. Splitting it like this let Mojang test the changes thoroughly before committing, which honestly paid off because the new cave system actually works great. I've tested builds on multiple servers since the update, and exploration is genuinely exciting again.

Biomes That Made Underground Feel Real

Here's the thing about the new cave biomes: they feel alive.

Lush Caves were my first surprise. Walking into a massive cavern draped in vines, with glow berries hanging from the ceiling and a little pond with axolotls in it (actually, that's not quite right for natural spawning, but the atmosphere is there), made me stop and just look around. It's a biome that makes you want to build, not just strip-mine. Then there's Dripstone Caves with all those pointed stalactites and stalagmites, which look exactly like they should for underground exploration. The developers got the visual design right.

Deep Dark Caves came later (in 1.19, not Caves and Cliffs itself, though the foundation was laid), but the pattern was set. Caves weren't just featureless holes anymore. They were destinations. Players started planning expeditions specifically to find certain biome combinations. The seeding community went wild trying to hunt down perfect caves for their worlds.

New Building Blocks Changed Survival Forever

The block variety packed into Caves and Cliffs was absurd.

Deepslate appeared everywhere below a certain height and completely shifted how deep mining feels. Copper ore and copper blocks opened up a whole new build aesthetic with oxidation states that change over time (the patina effect is chef's kiss). Amethyst geodes started generating in the deep levels, and suddenly players had purple crystal formations to decorate with. Dripstone came with pointed dripstone variants for detail work. Tuff, calcite, raw ore blocks... honestly, Mojang dumped a massive toolbox into the game.

For server builders, this was transformative. If you're running a server (and if you're thinking about setting one up, tools like the Minecraft MOTD Creator can help you craft an inviting description), suddenly you had materials to construct underground bases that didn't look like dirt boxes with torches. The aesthetic possibilities multiplied. Survival mode became more interesting because mining deeper down felt rewarding visually, not just mechanically.

How Cave Generation Was Rebuilt

The technical changes matter because they explain why exploration got fun.

Old caves were generated using simple noise functions that created predictable tunnels. New caves use a more complex system with different cave types: cheese caves (big open areas like Swiss cheese), spaghetti caves (long winding tunnels), and noodle caves (thin vertical shafts). But this variation means you never know exactly what you're going to find below, which is how mining should feel.

Height variation got more dramatic too. You can go from sea level down to Y-coordinate minus 64 now (in newer versions), and the terrain actually changes as you descend. Aquifers formed at random levels, creating underground lakes and complications that make navigation interesting. If you're managing a server and worried about players getting lost easily, you might want to set up free Minecraft DNS to ensure smooth connectivity so players can reliably find their way back home.

I've noticed on my own server that players spend way more time exploring caves now. They're not just looking for resources; they're genuinely curious about what's down there. That's a success in my book.

The Legacy Still Shows Today

Five years out and we're on version 26.2 now.

Every world generated since 1.18 carries Caves and Cliffs DNA. Subsequent updates (Deep Dark, the mob caves, the raw block texture redesigns) all build on the foundation this update laid. It's rare that a single update remains this relevant this long, but when you fundamentally change how a core system works as well as this update did, it echoes forward.

What strikes me most is that Caves and Cliffs wasn't flashy. It wasn't a new dimension or a complete combat overhaul or something that made headline news outside the community. But it made mining, one of the core activities in Minecraft, actually interesting again. Every player experiences it constantly because world generation affects every survival world played after release. Quiet updates that improve fundamentals tend to age better than flashy ones.

Why It Still Matters

The reason Caves and Cliffs remains the most impactful update isn't nostalgia.

It's because it proved Mojang could rewrite core systems when they weren't working, commit fully to those changes, and ship something better than what came before. The update wasn't reversible. You couldn't toggle it off. Old seeds would generate differently if you updated them. It was a declaration: we're making the game better, even if it means old worlds change.

That's the legacy. Not that players remember the update fondly (though they do), but that it demonstrated what was possible when a development team decides to actually fix a long-standing problem instead of patching around it. Every cave exploration, every copper roof oxidizing over time, every amethyst geode found deep underground is a reminder that sometimes the best updates are the ones that just make the fundamentals work right.

About the author
Alexandru Maftei
Alexandru MafteiLead Writer

Lead writer at minecraft.how. Long-time Minecraft player running a small SMP server, testing every build, mod, and seed before writing about it.

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Frequently Asked Questions

When was the Caves and Cliffs update released?
Caves and Cliffs came out in two parts: version 1.17 released in June 2021, and version 1.18 released in November 2021. The second part included the major world generation changes that made caves and underground exploration genuinely interesting.
What new cave biomes did Caves and Cliffs add?
The update introduced Lush Caves with vines and glow berries, and Dripstone Caves with stalactites and stalagmites. Both transformed underground exploration by creating visually distinct, interesting environments instead of generic tunnels.
What new building blocks came with the update?
Caves and Cliffs added deepslate, copper ore with oxidation states, amethyst geodes, dripstone, tuff, calcite, and raw ore blocks. These blocks gave builders far more options for underground base aesthetics and survival construction.
How did cave generation actually change?
Old caves used simple noise functions creating predictable tunnels. The update introduced varied cave types: cheese caves (large open areas), spaghetti caves (winding tunnels), and noodle caves (vertical shafts). Height variation increased dramatically and aquifers added unexpected underground lakes.
Why is Caves and Cliffs still important in 2026?
Every world generated after 1.18 uses this new cave system. It demonstrated that Mojang could rewrite fundamental systems for quality improvements. Later updates built on this foundation, making it one of the most impactful changes the game has ever received.

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