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Mutant Skeleton Armor Tweaks

von Stalemated

Mutant Skeleton Armor Tweaks lets you toggle and balance effects from the Mutant Skeleton armor set in Fuzs' Mutant Monsters. It adds crossbow support and custom tooltips.

Unsere Zusammenfassung

Was dieses Projekt macht

What It Does

Mutant Skeleton Armor Tweaks (MSAT) is an add-on for Fuzs' Mutant Monsters mod. It focuses on customizing and balancing the effects provided by the Mutant Skeleton armor set. If you play with Mutant Monsters and want more control over how that armor behaves, this mod gives you the tools to adjust it without editing code.

Configurable Effects

You can toggle the default effect of each armor piece directly in the game config or via the config file. This is useful if you find a specific effect too strong, too weak, or simply not to your taste. The config syncs from the server to clients when players join, so everyone sees the same settings. Only players with operator (OP) permissions can change these settings in-game. Singleplayer worlds aren't affected by this permission restriction.

Crossbow Support

One of the main additions is crossbow compatibility. A config toggle allows the Mutant Skeleton Chestplate to buff crossbow draw speed. This also applies to other weapons that have the #c:ranged_weapons tag. If you use crossbows or similar ranged weapons, this can make the chestplate more useful in combat.

Custom Tooltips

If you've the Custom Tooltip API installed, MSAT adds dynamic effect descriptions to the armor tooltips. These descriptions only appear when the effects are active in the config. For legs and boots, the info shows as a potion effect. For other pieces, you see a line of text when you press the corresponding keybind, which is Shift by default. This helps you know exactly what an armor piece is doing without digging through external docs.

Compatibility and Requirements

This mod requires both the client and server to have it installed. It supports Minecraft 1.20.1 on both Forge and Fabric loaders. It's an add-on, so you must have Fuzs' Mutant Monsters mod installed for it to work. The mod also depends on S-Lib, Custom Tooltip API, Puzzles Lib, and YACL. If you're using Fabric, you also need Fabric API and ModMenu.

There's a specific compatibility note for Eldritch End. The Mutant Skeleton Skull is compatible with Eldritch End's infusions. This is a niche interaction, but it's worth noting if you run that modpack or setup.

Who It's For

This mod suits players who already use Mutant Monsters and want finer control over the Mutant Skeleton armor. It isn't a standalone mod. Look, what you get doesn't add new armor or mobs. What you get tweaks existing content. If you're happy with the default behavior of the Mutant Skeleton set, you probably do not need this. If you want to balance the set for your playstyle or server, it's a straightforward way to do that.

The mod is licensed under the MIT License. It is a small, focused tool. What you get doesn't try to do everything. What you get just makes the Mutant Skeleton armor more flexible.

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