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SkyBlock - Standard

von BPR02

SkyBlock - Standard generates an infinite void world matching your seed's biomes and structure bounding boxes, featuring custom overworld, sand, and nether starter islands.

Unsere Zusammenfassung

Was dieses Projekt macht

Void Generation and World Mechanics

SkyBlock - Standard creates an infinite void environment while preserving the underlying biome distribution of a standard world. When generating a world from any seed, the pack matches the original seed's biome coordinates and structure zones. Aside from designated spawn platforms, the only blocks that appear across the overworld void are End portals and sculk sensors.

Starter Islands and Resources

Surviving in the void begins across three custom platforms provided by the pack:

  • Starter Island: Positioned directly at world spawn, this platform contains 54 dirt blocks, 26 grass blocks, one oak tree, and a single block of bedrock. An initial chest supplies a bucket of lava and an ice block for establishing a cobblestone generator.
  • Sand Island: Suspended near the spawn island, this area features 27 sand blocks, a cactus, and a supply chest. Inside the chest, players find 10 obsidian, 1 sweet berry, 1 glow berry, 1 melon slice, 1 pumpkin seed, 1 sugar cane, 1 cobweb, 1 cocoa bean, 1 mycelium, 1 glow lichen, 1 sunflower, 1 rose bush, 1 lilac, and 1 peony.
  • Nether Island: Entering the Nether leads to an island built from 40 netherrack, 7 crimson nylium, 7 warped nylium, 2 soul sand, 2 nether wart, and 14 obsidian blocks configured for the portal.

Structure Boundaries and Mob Spawning

Although terrain blocks are removed, key structure bounding boxes remain active at their exact seed-based positions, enabling players to build specialized mob farms in empty space:

  • Witch Huts & Ocean Monuments: Witch huts retain their standard bounding boxes for witch farms. Ocean monuments maintain their bounding volume, and while elder guardians generate, they immediately drop into the void.
  • Outposts & Mansions: Pillager outposts generate bounding boxes where pillagers spawn alongside standard allays. Woodland mansions generate any allays that would naturally occur.
  • Fortresses & Strongholds: Nether fortresses keep their bounding boxes for spawner-less fortress farms. Strongholds preserve their bounding box and end portal location, though eye of ender placements can vary.
  • Ancient Cities & Trial Chambers: Ancient cities generate bounding boxes and active sculk shriekers capable of summoning wardens, though regular mobs don't spawn within the city volume. Trial chambers retain their bounding box without mob spawning.
  • End Cities: End cities retain their ships and shulker spawns.

The End Dimension and Compatibility

In the End dimension, the primary island generates its central exit portal and obsidian pillars as normal. Entering an end gateway spawns a small gateway island, though outer end islands don't generate. Here's the thing, return gateways can still generate within end highlands biomes.

SkyBlock - Standard is released under the MIT License. On servers, installation is required, whereas client-side installation is optional. The project supports Fabric, Forge, Neoforge, Quilt, and Datapack formats on Minecraft versions 26.2, 26.1.2, 26.1.1, 26.1, and 1.21.11.

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