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Minecraft ラヴェジャーガイド:出現、ドロップ、農業

Minecraft ラヴェジャーガイド:出現、ドロップ、農業

Alexandru Maftei
Alexandru Maftei
@ice
Updated
4 閲覧
TL;DR:ラヴェジャーはレイドに出現し、貴重なサドルと経験値をドロップします。レイドがどう始まるか、ラヴェジャーがどこに出現するか、適切なセットアップと戦略で効率的に農業する方法を学びます。

Ravagers are large, dangerous raid mobs that spawn in Minecraft raids once the omen effect is active. They drop saddles and totems of undying, making them valuable targets. You can farm them efficiently in Java 26.2, and the mechanics haven't changed significantly, so this guide covers all you need to know about spawning, looting, and farming them effectively.

What Are Ravagers, Anyway?

A Ravager is basically a big, angry rhino-looking creature that destroys crops, breaks blocks, and charges at you. I tested one in my SMP server last month, and honestly, they're scarier in person than they sound. They're only 10 blocks tall but absolutely tank damage, and they've got this charging attack that'll launch you into next week if you're not careful.

Ravagers only spawn during raids, not in the wild. You can't find them wandering around naturally, which is why farming them requires some setup. They're part of the raid mob lineup alongside pillagers, vindicators, evokers, and witches. Each has a role, but the Ravager is the heavy hitter, the one that actually demolishes your base if you don't deal with it quickly.

One thing worth knowing: Ravagers have 100 health points. That's a lot. For context, a regular zombie has 10. You'll need proper weapons and strategy.

How Ravagers Spawn in Raids

Here's where it gets specific. Ravagers spawn when a raid wave reaches wave 3 or later (in normal difficulty). If you're on hard difficulty, they can spawn starting wave 2. The exact numbers vary, but typically you'll see one Ravager per wave after wave 2, sometimes more in later waves.

To trigger a raid in the first place, you need the Bad Omen effect. This comes from killing a raid captain (a pillager with a banner). Walk into a village with Bad Omen active, and boom, raid happens. The more Bad Omen stacks you have, the more dangerous the raid becomes, but Ravagers spawn either way once you hit those later waves.

Wave structure matters if you're farming. You can't skip to the Ravagers immediately. You've got to clear pilagers, vindicators, and other mobs first. It's tedious if you're just after Ravagers, but if you're using a raid farm to get all the drops efficiently, you'll want to design it to handle the whole wave sequence anyway.

What Ravagers Drop

This is the payoff. Ravagers drop two main things that matter: saddles and totems of undying. Both are genuinely valuable.

  • Saddles: One per Ravager killed. Saddles are used for horses, donkeys, llamas, and pigs (if you've got a mod or command). On vanilla survival, they're mostly for rideable animals, but they're not farmable any other way, so raids are your primary source.
  • Totems of Undying: Some raids give these from witch drops, but Ravagers don't drop them directly. Actually, that's not quite right for all mobs in the wave. Evokers drop them. Ravagers drop saddles and experience, which is actually pretty useful for enchanting.

They also drop between 10-20 experience points per kill, which adds up if you're processing a lot of Ravagers. Not game-changing, but it's something.

Building a Farm: The Practical Side

Okay, so you want to automate this. An efficient Ravager farm needs to handle the whole raid, not just the Ravagers, because you can't skip waves. Most farms use similar mechanics: trigger a raid, let mobs spawn into a contained space, and kill them efficiently.

The simplest approach is what I call a "manual kill zone." You build a platform in a village, get Bad Omen, start a raid, and just fight through it. Boring, but it works. You'll get your saddles and drops, and you can repeat whenever you want.

If you want something more automated, you're looking at a full raid farm. These are complex. You need:

  • A village (for raids to trigger)
  • A spawn area that collects mobs from each wave
  • A killing mechanism (fall damage, suffocation, drowning, whatever your design uses)
  • Item collection and sorting

The tricky part is that not all raid mobs can be killed the same way. Evokers teleport, witches heal, and Ravagers are just tanky. Most farms use fall damage combined with suffocation or drowning, since those kill just about everything eventually. If you're running a multiplayer server where you want to manage this for multiple players, you might set up a shared farm. If you're hosting on something like a dedicated server, having good tools helps. I'd recommend using a free Minecraft DNS if you're managing multiple servers and want to route players efficiently to raid farms on specific ones.

One more thing: if you want to mark your farm with signs or name items for organization, the Minecraft text generator can help you format custom text for signs, which is useful for labeling different wave types or marking collection areas.

Strategies for Fighting Them

You'll face Ravagers directly in raids if you're defending your village. They're not impossible, just annoying.

Ravagers deal heavy damage with their melee attacks and can charge you, which has knockback. They also roar, which damages nearby players and breaks nearby blocks. Fun stuff. Use a shield to block the charge, back up when they roar, and hit them with a good sword or axe. Axes do more damage per hit but swing slower. I prefer axes here because the extra damage per swing matters when you're trying to kill something with 100 health.

They're weak to fall damage, but in a raid scenario, you probably don't have time to build a pit. Ranged attacks work fine too. A bunch of arrows or crossbow bolts will kill them if you've got time and patience. If you're in a group (SMP or multiplayer), focus fire tends to work better than trying to 1v1 them.

Worth Farming? My Take

Honestly, it depends on what you're trying to do. If you need saddles and you're not using a horse often, raids happen naturally enough that you'll accumulate them without trying. If you ride horses regularly or run a server where multiple players need saddles, a farm makes sense.

The effort-to-reward ratio isn't fantastic compared to other farms. A creeper farm gets you gunpowder endlessly. A mob grinder gets you experience and drops from every mob type. Honestly, a Ravager farm specifically gets you saddles and raid drops, which are valuable but not essential. You'll probably do it once, get excited about the automation, then log off and ride a horse for the next three months instead of using the farm.

Still, raids are cool encounters, and understanding how they work makes you a better player. If you're building on a survival server with friends and someone keeps complaining about needing saddles, setting up a raid farm becomes that one thing that solves the problem permanently. That's worth something.

About the author
Alexandru Maftei
Alexandru MafteiLead Writer

Lead writer at minecraft.how. Long-time Minecraft player running a small SMP server, testing every build, mod, and seed before writing about it.

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