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Falling Leaves (NeoForge/Forge)

作者 cheaterpaul

Client-side Forge and NeoForge mod that adds configurable falling leaf and snow particles to leaf blocks, with datapack support for modded trees and Serene Seasons integration.

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What it does Falling Leaves adds particle effects to leaf blocks so leaves drift down from trees. The effect resembles the falling leaves Mojang added in 1.21.5, but this mod lets you control every detail. You decide which leaf types drop particles, how many spawn, how big they are, how long they last, and whether wind pushes them around. Snow-covered leaves can also emit snow particles. Everything runs on the client only; the server doesn't need the mod installed. ## Configuration A client-side TOML file (fallingleaves-client.toml) exposes settings for leaf size, lifespan, spawn rate, and a separate rate for conifer leaves. You can toggle wind entirely or disable it for specific dimension types. There's also a minimum free space option so particles only appear when there is room below the block. Player-placed leaves can be included or excluded. If you use Serene Seasons, a seasonFallRate list adjusts spawn rates per season. ## Datapack support Modded leaf blocks aren't hard-coded. You add a small JSON file to a datapack under data/modid/fallingleaves/blockname.json with a spawnrate multiplier and an isConifer flag. This lets any modpack author or player extend support to new tree types without touching code. ## Mod compatibility The mod ships with customized leaf definitions for Biomes O' Plenty and Oh The Biomes You'll Go. It also reads the Serene Seasons season system to vary leaf density through the year. Resource packs that change leaf textures work automatically; only the particle texture itself would need a separate override. ## Loaders and versions Falling Leaves is built for Forge and NeoForge. Supported Minecraft versions are 1.20.1, 1.21, 1.21.1, 1.21.4, 1.21.5, 1.21.6, 1.21.8, and 26.1.2. The mod requires the client to have it installed; the server side is unsupported. ## License Code is LGPLv3. Textures and particle types in the assets folder, plus the configs directory, are MIT licensed by RandomMCSomethin. Any Java class that carries its own license header follows that license instead.

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