Skip to content
Terug naar Blog
Python-based Minecraft Bedrock server software interface showing server startup and configuration.

PieMC: Building a Python-Powered Minecraft Bedrock Server

ice
ice
@ice
Updated
78 weergaven
TL;DR:PieMC is an open-source Minecraft Bedrock server written in Python, designed to be accessible to developers while reimplementing Mojang's protocol. Still in early development, it's a fascinating learning project and potential alternative for those interested in open-source server software.
🐙 Open-source Minecraft project

PieMC-Dev/PieMC

🍰 PieMC is an exciting open-source project aimed at developing a powerful and customizable Minecraft Bedrock server software using Python 🐍

⭐ 105 stars💻 Python📜 GPL-3.0
View on GitHub ↗

If you've ever wondered what a Minecraft server built from the ground up in Python would look like, PieMC is here to answer that question. It's an open-source project tackling one of gaming's most ambitious goals: reimplementing Minecraft Bedrock Edition server software in a language that's way more accessible than Java or C++. It won't replace your favorite server software tomorrow, but it's the kind of project that could reshape how developers think about Minecraft servers.

What PieMC Is

PieMC is an early-stage Python implementation of Minecraft Bedrock Edition server software. For context, Minecraft has two major branches: Java Edition (what most PC players know) and Bedrock Edition (Windows 10/11, console, mobile). Bedrock uses a different protocol entirely, and until now, your options for running your own Bedrock server were basically limited to what Microsoft provides or closed-source alternatives.

The project landed at 105 GitHub stars and is still in heavy development. This team has the protocol basics working and can get a server running, but the game mechanics are still being built out. World generation doesn't exist yet. Mobs aren't spawning. Commands aren't implemented. But the foundation is there.


Why Python Matters for This Project

Here's the angle that makes PieMC genuinely interesting: Python is a language that millions of people already know. It's what beginners learn in computer science classes. It's readable enough that you can understand what's happening without a CS degree.

Compare that to Java server software (Spigot, Paper) or C++ implementations. Both are powerful, but they create a barrier for new developers. PieMC is explicitly trying to lower that barrier and make server development more accessible. The README outright states this as a design choice: Python won't win any performance awards, but it wins on accessibility and maintainability.

That philosophy shows in their approach to recruiting. The project is actively searching for developers on their Discord, and they're not looking for elite systems programmers. They want people who know Python and can understand the codebase. If you've ever looked at a Spigot plugin and felt intimidated, this project might actually feel approachable by comparison.


What Works Right Now

The project has implemented the basic protocol handshake, so the server can accept connections. One MOTD (message of the day) system works, meaning your server appears in the client list with a custom message. That might sound minimal, and it's, but getting protocol details right is usually where open-source game servers stumble hardest.

Game protocol is still in progress. Authentication isn't finished yet. You can't actually log in to a survival world and start playing. That's not a criticism - it's just the reality of where the project sits. The team is transparent about this. This features list on GitHub clearly marks what's done (checkmark), what's being worked on (construction emoji), and what's planned (empty box).

This transparency is honestly refreshing. Too many abandoned projects pretend to be more complete than they are.


Getting It Running (You'll Need Python)

If you want to experiment, setup is straightforward. You'll need Python installed (the project supports recent versions), and then it's just a matter of dependencies and launching.

bash
pip install -r requirements.txt
python start.py

There's also a `start.cmd` file for Windows and `start.sh` for Unix-like systems if you prefer not to type commands directly.

What you'll get is a server that listens for connections. Clients can see it in their server list. It won't let you play a full game yet, but you can see the skeleton of what's coming.


The Roadmap and What's Exciting

What really matters isn't what works today. It's what the team is building toward. Game protocol, login authentication, world generation, commands, mobs, permissions system. These are massive undertakings, and they're all on the roadmap.

Plugins are explicitly listed as future work. That's significant because plugin systems are what made Java servers like Bukkit and Spigot so successful. A Python-based Bedrock server with a solid plugin API could open doors that currently don't exist.

The development team includes lead developer LapisMYT plus several collaborators. This Discord is active, and there's genuine momentum behind the project. It's not vaporware.


Who Should Care About This

If you run a Bedrock server, you're probably stuck with Microsoft's official options or expensive closed-source alternatives. PieMC won't help you today, but it might in a year or two. Following the project now means you'll be ready when it matures.

If you're a developer interested in game server architecture, this is educational gold. Honestly, you can see how protocol implementation actually works, study the design patterns, and contribute without fighting through millions of lines of production code.

If you're teaching programming and want real-world examples of how things like network protocols or game loops work, PieMC is young enough to be understandable but complex enough to be interesting. Students can see the entire project, not just a small piece.

Bedrock players who want to run custom servers should definitely bookmark this. Even in alpha state, having an open-source alternative being built is valuable. It won't have the polish of official servers yet, but the direction is clear.


Fair Limitations and Real Talk

Python isn't known for game server performance. If you're running a 500-player server, you'll want something compiled and optimized. PieMC will likely never compete with Paper or Spigot in raw throughput. That's not a bug in the design, it's a trade-off they've consciously made.

The project is actively recruiting developers. That's partly exciting and partly a sign that progress is limited by team size. If you're hoping for rapid releases, manage your expectations.

There's no plugin system yet, and none of the advanced server features (permissions, complex commands, world management) that admins rely on. If you need those features tomorrow, keep using established software.


Comparing to Alternatives

Your Bedrock server options are pretty thin. Microsoft's official server works but is locked down and limited. There are a few closed-source alternatives floating around, but none are open-source and actively developed with a transparent roadmap. On the Java side, you've got Paper (the de facto standard), Purpur (Paper fork with more features), and others. But those don't help if you're running Bedrock.

PieMC is genuinely the only open-source Bedrock server project with traction and active development. If you care about open-source gaming infrastructure, that matters. And if you ever want to understand how Minecraft's Bedrock protocol works under the hood, this project is the best place to learn.

On the Java side, if you want to set up a custom server, tools like our Minecraft Whitelist Creator make administration much easier. And if you need to generate a specific text style for your server, our Minecraft Text Generator is worth checking out.


Contributing and Getting Involved

The project is recruiting. If you know Python and want to contribute, the path is clear: join their Discord, check the GitHub repo, read the docs, and submit pull requests. The team is actively reviewing contributions.

You don't need to be an expert. The codebase is designed to be understandable. This is one of the few game server projects where a motivated junior developer could meaningfully contribute.

Frequently Asked Questions

Is PieMC ready to use on a production Minecraft Bedrock server?
Not yet. PieMC is in early development with basic protocol and MOTD working, but authentication, game mechanics, world generation, and mobs aren't implemented. It's suitable for testing and learning, but not for live servers. The team is transparent about timelines and welcomes contributors.
Do I need to know Python to run or use PieMC?
No. To run the server, you just need Python installed and the ability to execute two commands. You don't need to understand the codebase. However, if you want to contribute or modify the server, Python knowledge is required.
Can I convert my Java Minecraft server to PieMC?
No. Java and Bedrock editions use completely different protocols and server architectures. PieMC specifically targets Bedrock Edition. If you're running a Java server, you'd need separate infrastructure for Bedrock.
What's the license, and can I use PieMC commercially?
PieMC is GPL-3.0, which is open-source but requires any modifications or derivative works to also be open-source. For commercial use, check the GPL-3.0 terms carefully or contact the developers via their Discord for clarification.
How can I contribute to PieMC development?
Join their Discord server (discord.gg/Bf3cXRUUnm), familiarize yourself with the GitHub repository, and submit pull requests. The team is actively recruiting Python developers of all skill levels and reviews contributions regularly.