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Snow! Real Magic! ⛄

van Snownee

Snow! Real Magic! enriches Minecraft snow layers with falling physics, block sharing, natural accumulation, thinner collision boxes, cushioned landings, and extensive datapack customization.

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Wat dit project doet

Overview

Snow! Real Magic! is a Minecraft Java mod created by Snownee under the MIT License, categorized under Building & Decoration as well as Game Mechanics. It requires installation on both the client side and the server side. The mod is available for the Neoforge, Fabric, and Quilt mod loaders across Minecraft versions 26.1.2, 26.1.1, 26.1, 1.21.1, and 1.21.

Snow Mechanics and Physics

The modification overhauls standard snow layers by introducing gravity and environmental interactions. Snow layers fall downward like sand, and any falling snow that makes contact with a water source block transforms it directly into ice. Accumulation occurs naturally over time during regular snowfall or during snowstorms with thunder. Players walking across snow experience a thinner collision box matching Bedrock Edition, and landing on deeper snow layers progressively cushions fall damage.

Block Sharing and Gathering

Snow can occupy the exact same block space as fences, walls, and tall grass. And snow-covered variants of stairs, slabs, fences, fence gates, and walls appear in the world through natural generation. Incomplete snow layers remain replaceable, enabling players to place other blocks straight into them without clearing the space first. Players can scrape off a snowball and consume a layer by right-clicking snow with a shovel or sneak right-clicking with an empty hand. Here's the thing, interacting with a snow-covered block while both hands are empty toggles its fancy snow overlay.

Customization and Pack Integration

Creators can adjust how blocks interact with snow through custom datapack block tags within the snowrealmagic namespace. The containables tag designates blocks that can hold snow, whereas not_containables acts as a blacklist. Specialized tags include entity_inside to preserve contact effects such as wither rose damage, animate_tick to maintain particle effects like those on firefly bushes, and cannot_accumulate_on to prevent natural accumulation on surfaces such as slabs or hay blocks. Resource packs can also supply custom snowy models by pairing a model file with an accompanying.json.mcmeta file containing an srm section.

World Rules and Uninstallation

Admins can manage custom blizzard effects through two game rules: snowrealmagic:blizzardStrength sets the maximum layer cap from 1 to 8, while snowrealmagic:blizzardFrequency adjusts the fall rate per tick per chunk. Every mechanic can be toggled inside the configuration file. Before removing the mod from a world, enabling the snow-cover.restoreOriginalBlocks configuration setting ensures that snow-covered blocks revert back to their original vanilla blocks as chunks load.

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Versies en loaders

8 releases geregistreerd

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