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Ancient Structures

de TheGoldenWorld

Ancient Structures adds ~20 handcrafted ruins from Mayan, Roman, Japanese, and Germanic cultures with custom loot, mini-bosses, and animated armor mobs. Requires Fabric, Forge, or Neoforge on 1.20.1 or 1.21.1 plus four dependency mods.

O nosso resumo

O que este projeto faz

What it adds to your world Ancient Structures drops around 20 handcrafted structures into world generation, drawn from four ancient civilizations: Mayan, Roman, Japanese, and Germanic. You will find lone temples, sacred ruins, abandoned villages, and military sites scattered across the landscape. Each building is built by hand, not procedurally assembled, so layouts feel deliberate and repeatable once you learn them. Inside these structures you'll encounter custom loot tables, secret passages, mini-boss encounters, and animated mobs wearing culturally themed equipment. The mod is designed to enrich survival gameplay with worldbuilding, atmosphere, and challenge rather than simply adding decoration. ## Required dependencies The mod won't load without four other mods present: Dawn of Time, Armor of the Ages, Fusion, and YetAnotherConfig (YACL). Dawn of Time supplies the block palette used in the structures. Armor of the Ages provides the animated armor models worn by the custom mobs. Fusion and YACL handle cross-loader infrastructure and configuration. All four must be installed on both client and server. ## Loaders and versions Ancient Structures runs on Fabric, Forge, and Neoforge. The declared Minecraft versions are 1.20.1 and 1.21.1 only. No other versions are listed as supported, and no continuous range should be assumed. The project uses a multi-loader Gradle template that compiles a common codebase against vanilla and then loads it through loader-specific projects for each platform. ## Side requirements Both client and server are required. You can't run this as a client-only mod or a server-only mod; the structures, mobs, loot, and configuration all need to exist on both sides. ## Who it suits This mod fits players who want structured exploration content with a historical flavor and are comfortable managing a small dependency chain. It also serves as a showcase for the Dawn of Time ecosystem, so if you already use those mods the integration is native. If you prefer zero-dependency world gen or purely procedural ruins, this isn't that. ## Related packs The experience can be extended via other structure mods from the Dawn of Time team. These packs focus on a single culture to allow deeper architectural discovery. Knoxxturre's Edo Japan pack and Jackie's Chinese pack each reflect the creator's style and expand the world further.

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