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Java terminal showing mc-bots connecting fake players to a Minecraft server with bot nicknames and connection status

Testing Minecraft Servers with mc-bots: A Complete Guide

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TL;DR:mc-bots is a Java stress-testing tool that lets you connect dozens (or hundreds) of fake players to your Minecraft server to test capacity, plugins, and infrastructure before it matters. Perfect for server admins and plugin developers.
GitHub · Minecraft community project

mc-bots (crpmax/mc-bots)

A simple app for stress testing Minecraft servers with bots

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⭐ 512 stars💻 Java📜 MIT

Ever wonder if your Minecraft server will actually hold up when players show up? mc-bots lets you find out before you're scrambling. This Java tool simulates fake players connecting to your server so you can see how it performs under load, test plugins, or just mess around with your own infrastructure.

What This Project Does

mc-bots is straightforward: it's a bot client that connects to Minecraft servers. Lots of them. You can spin up anywhere from a handful of bots to hundreds (or more, depending on your hardware and patience) and have them all sit on your server simultaneously.

Think of it like a stress test in a box. Instead of waiting for a server event to naturally draw a crowd, you can artificially fill your server, watch metrics, and see what breaks. The bots can move around, send messages, run commands, and generally behave like real players. They won't actually play the game with you, but they'll be there taking up slots and consuming resources.

It's written in Java and works with recent Minecraft versions (currently supporting 1.21.7 and compatible with 1.21.8). If you need older version support, the project maintains releases going back several MC versions.


Why You'd Use This

Server testing is the obvious use case. Maybe you're running a small multiplayer realm and want to know the ceiling before inviting friends. Maybe you're building a plugin and need to make sure it doesn't melt when ten people use it simultaneously. Maybe you run a larger server and genuinely want to understand capacity before peak hours hit.

But there are other angles. Developers use this to test network code, observe server behavior, and debug performance issues in their plugins. You could watch your TPS drop in real-time while adding bots, pinpoint exactly when things degrade. Educational value, too: if you're learning about Minecraft networking or server administration, having a tool that lets you experiment without consequences is pretty useful.

It's also just handy for filling empty slots temporarily. Need to test something that requires multiple players but don't have friends online? Spin up some bots.


Getting It Set Up

You'll need Java 17 or higher. Grab the latest JAR from the releases page (currently 1.2.17) and run it from the command line.

Minimal syntax:

bash
java -jar mc-bots-1.2.17.jar -s 192.168.0.189:25565

This connects one bot to your server at that address. Add options to scale up.

Here's a more realistic example that might actually be useful:

bash
java -jar mc-bots-1.2.17.jar -s 192.168.0.189:25565 -c 30 -d 4000 5000 -p BOT_ -r

That connects 30 bots with a connection delay between 4-5 seconds each (so they don't all slam the server at once), gives them realistic-looking nicknames prefixed with "BOT_", and lets them join naturally. Spreading out connections is important - you want to test how your server handles a gradual increase in players, not just a DDoS of instant connections.


The Feature Set (And What Matters)

The tool gives you fine-grained control over how your bots behave. Here are the ones that actually make a difference:

Proxy support - You can have bots connect through SOCKS4 or SOCKS5 proxies from a file or URL. So this lets you simulate traffic from different IP addresses if your server does IP-based load balancing or geo-routing. Useful for larger scale tests.

Join messages - Bots can execute commands or send chat messages when they connect using the `-j` flag. Want to test how your plugin handles a thousand players running `/spawn` simultaneously? Now you can. This is genuinely powerful for stress-testing command handlers.

Nickname control - Generate random names, use real-looking ones with `-r`, or load a custom list from a file. Superficial but useful for seeing how your chat system or player list renders with varying name lengths and characters.

Minimal mode - The `-m` and `-x` flags disable various client features to reduce overhead. When you're pushing hundreds of bots, the tool itself becomes the bottleneck. Minimal mode trades interactivity for raw bot count. You lose colored chat output and control, but the bots still connect and exist on the server.

Online accounts - Connect with actual Microsoft accounts instead of offline mode using `-o`. Useful if your server authenticates through proper Mojang login or your plugin checks premium accounts.


Tips That Matter

Connection delay is your friend. Don't connect all your bots at once. Stagger them with `-d` to simulate realistic join patterns. This gives your server time to breathe and lets you see how it ramps up gradually instead of spiking instantly.

Watch your TPS. The whole point is observing metrics. Have a separate terminal window open showing your server logs or a monitoring tool. You're looking for the moment performance degrades - that's your ceiling.

Start small and scale up. Connect ten bots, see what happens. Then twenty. Then fifty. Don't jump to three hundred immediately. You'll learn more from a gradual ramp than from chaos.

The auto-respawn feature (enabled by default) respawns dead bots automatically after a set delay. Disable it with `-ar -1` if you're testing something where bot death matters. Otherwise bots sitting in the void will just respawn endlessly, which can skew your test if you're trying to measure specific player states.

One gotcha: this tool works best with offline-mode servers or servers you control. Don't point it at someone else's server (you'll want to respect their infrastructure). The README includes a disclaimer about this - it's meant for educational and testing purposes on your own hardware.

Also worth noting: the newer versions support Minecraft 1.21.7 and forward. If you're on 1.20, you'll need to grab an older release from the project's release history. Check which version supports your MC edition before downloading.


Reasonable Alternatives

Vanilla Minecraft has some built-in testing tools. You can use spawn commands and mods to generate players locally for smaller tests, but it's clunky and caps out quickly. mc-bots is purpose-built for this, so it's more flexible and scales better.

If you're load testing a server infrastructure more broadly (not just Minecraft), tools like Apache JMeter or custom load testing scripts exist. But those are overkill if you're just checking if your Minecraft server survives a reasonable player count.

For plugin testing specifically, some plugin development frameworks include testing utilities, but again, there's no replacement for actually connecting bots and watching real server behavior in real time.

If you run a public server, services like server listing sites and plugin repositories can show you if your uptime is solid, but that's reactive. mc-bots is proactive - you get to fail gracefully in private before inviting people.


Worth It Or Not

mc-bots solves a real problem for server administrators and plugin developers who want visibility into how their setup behaves under load. It's lightweight, surprisingly flexible, and gives you actual data instead of guesses. If you're running anything beyond a single-player world that others join, knowing your server's limits is just smart.

For styling up your server beyond just infrastructure, you might want a nice MOTD. Check out the Minecraft MOTD Creator to craft something eye-catching. And if you're recruiting players, don't forget to browse the Minecraft Skins library to stand out in the community.

Frequently Asked Questions

Is mc-bots safe to use on any Minecraft server?
No. Only use mc-bots on servers you own or have explicit permission to test. The tool works best with offline-mode servers or development instances. Never point it at public servers you don't control. The project includes a disclaimer that it's for educational and testing purposes only.
What Java version do I need for mc-bots?
Java 17 or higher. If you don't have Java installed, download the latest JDK from Oracle or use your system package manager. You can check your version with 'java -version' in the terminal. The project specifically targets Java 17+, so older versions won't work.
Can I connect mc-bots to my survival server with friends online?
Technically yes, but it's not recommended during active gameplay. Test during downtime or maintenance windows. The bots will consume resources and take up player slots. Running them simultaneously with real players will give you less useful data about actual performance since you can't isolate bot impact from regular player activity.
What Minecraft versions does mc-bots support?
The current release (1.2.17) supports Minecraft 1.21.7 and is compatible with 1.21.8. Older MC versions are available in the project's release history. Check the releases page if you need 1.20 or earlier support—don't assume the latest version works with your server.
How many bots can mc-bots actually handle?
Theoretically hundreds, but practically it depends on your hardware. Each bot consumes memory and network bandwidth. On a single machine, you might connect 50-200 bots before the tool itself becomes the bottleneck. Use minimal mode (-m or -x flags) to reduce overhead for larger tests. Server-side limits matter more—your Minecraft server will hit its limit first.