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Server-side replay recording interface showing multiple player positions recorded in a Minecraft world

ServerReplay: Record Your Entire Minecraft Server

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TL;DR:ServerReplay is a server-side Fabric mod that records entire multiplayer Minecraft servers without client-side mods, enabling simultaneous multi-player capture and chunk-based recording. It's essential for server operators, event organizers, and content creators who need clean, consistent footage.

"A completely server-side Minecraft fabric mod that allows you to record replays for replay mod or flashback. This mod allows you to record multiple players that are online on a server at a time, as well as any given chunk area. This will produce replay files which can then be used with the respective mod for viewing/rendering."

senseiwells/ServerReplay · github.com
⭐ 165 stars💻 Kotlin📜 MIT

Recording an entire multiplayer server without tanking performance used to mean either running client-side mods on everyone or accepting gaps in your footage. ServerReplay solves this by handling everything server-side, letting you capture multiple players simultaneously and even specific chunk areas, all without requiring a single client mod.

Why Server-Side Recording Matters

If you've ever watched a massive multiplayer event and thought "I wish I could get a perfect view of that from every angle," you've hit the core problem ServerReplay solves. Client-side recording mods like Replay Mod are great, but they only capture what a single player sees. They're bound by server view distance, they need installation on every machine, and getting consistent footage across multiple perspectives is basically impossible.

Server-side recording flips this. The server itself becomes the camera operator.

Instead of relying on individual clients to record their own view, ServerReplay captures everything happening on the server and saves it as replay files. This means you can record massive collaborative builds, PvP tournaments, or narrative moments without worrying whether someone doesn't have the mod installed or their render distance was too low. The footage is there, complete, and ready to remix however you want.


How It Works

ServerReplay runs as a server-side Fabric mod. When enabled, it creates replay files compatible with both Replay Mod and Flashback, so whatever client-side viewer you prefer, the footage will work. You specify what to record (all online players, specific chunks, particular regions) and it captures player positions, block changes, entity movements, and all the visual data needed for clean replays. The recorded files are saved server-side, ready to pull down and render whenever you want.

The trick that makes this work: server-side capture doesn't need to match any individual client's view distance. You define the exact chunk boundaries. Folks who try this control the recording parameters.

No flickering from chunks loading and unloading. No gaps because someone crashed mid-event. Real talk, no compatibility drama between different client versions.


Key Features That Make a Difference

Multi-player simultaneous recording. Record everyone online at once instead of setting up 10 separate client-side recordings and trying to sync them later. But this alone saves hours on event documentation.

Chunk-based recording with custom boundaries. Unlike client-side mods, you're not constrained by server view distance. Carving out a 5x5 chunk area for a build timelapse? Done. Want to record a 50-chunk arena battle? The mod handles it. You choose the exact region.

Unloaded chunks stay stable. This is the detail that surprised me when reading through the mechanics. With client-side mods, if chunks unload during a replay, the footage gets glitchy. ServerReplay keeps the replay intact even if those chunks are nowhere near the server's active area. Clean footage, every time.

Compatible with existing replay viewers. You're not locked into some custom format. The output works with Replay Mod, works with Flashback, and works with any other tool that reads those standards. Drop the file in and render it however you want.


Getting Started: Installation and Setup

Installation follows standard Fabric mod procedures. Grab the latest build from Modrinth, drop it into your server's mods folder, and restart.

bash
1. Download ServerReplay from Modrinth
2. Place the.jar file in your server's mods/ directory
3. Restart your server
4. Configure recording regions (see config or command reference)
5. Start recording

The actual recording controls vary depending on your config, but the general workflow is straightforward: you define what to record (player tracking, chunk regions, or both), start the recording command, run your event, and stop when done. The mod generates a `.mcpr` file compatible with client-side replay tools.

One thing to note: this is for Fabric servers only.

If you're running Forge or vanilla, you're out of luck here. It's Fabric or nothing. That's a deliberate choice by the developer, not a limitation they're planning to work around.


Gotchas and What Trip People Up

Storage matters. Recording an entire server in real-time generates large files. A 30-minute session can easily be 100MB+ depending on activity and chunk size. Make sure you've disk space planned. This isn't a surprise if you've handled client-side recordings before, but scaling it up to server-wide capture means thinking bigger about storage.

Server performance impact. It's minimal compared to client-side recording, but there's a cost. Recording server-wide chunks while handling normal gameplay creates overhead. Most servers handle it fine, but if you're running lean hardware, monitor your tick time during recording.

Replay file compatibility. The mod generates files for Replay Mod and Flashback specifically. If you're using some other custom renderer or expecting raw data exports, you won't get that here. The output is locked to those two viewer formats.

Another consideration if you're on an older Minecraft version, the mod targets recent versions - double-check that your server's version is supported before expecting this to just work.


Comparing Your Options

If ServerReplay doesn't feel right for your setup, a couple alternatives exist. The standard Replay Mod itself (client-side) is simpler if you only need individual player perspective and everyone in your server has the mod. It works perfectly fine for that, just doesn't scale to capturing the whole server simultaneously.

Flashback is another client-side option with its own recording capabilities, similar limitations, similar ease of use. Neither handles server-wide recording like ServerReplay does.

For really ambitious projects, some servers run fully custom recording solutions (spigot plugins, data collection pipelines, custom rendering), but that's overkill unless you're doing professional streaming or heavy post-production work. ServerReplay is the middle ground that works.


The Actual Use Cases

Biggest winner: multiplayer event documentation. Building showdowns, tournament finals, big storyline moments on roleplay servers - ServerReplay lets you capture the whole thing in one pass, then render it from any angle afterward.

Secondary use: server content creation and marketing. Running a public server and want a clean timelapse of your latest mega-build? Record the chunk region, render it out, post it. No need to coordinate with 20 different players.

Architecture and tour videos. Capture your spawn region or custom area, let viewers experience it from fresh perspectives even after it's been redesigned or reset.

If you're just trying to record your own casual gameplay on a multiplayer server where everyone has Replay Mod, ServerReplay doesn't add value. But if you're running events, managing a server with mixed player setups, or need consistent multi-angle footage, it's genuinely the tool for the job.


Worth Installing

ServerReplay is niche - it's for server operators and event organizers, not casual players. If that's you, it removes a major friction point in creating server-scale content. The MIT license means you can inspect the code, fork it if needed, or rely on it without licensing anxiety.

165 stars on GitHub and presence on Modrinth suggests active maintenance and community use. It's not bleeding-edge experimental software.

One final practical note: if you're building a Minecraft server worth showcasing, ServerReplay gives you the tooling to capture that story effectively. Combined with tools like server status checkers for monitoring and skin customization for player presentation, you can build a legitimate content pipeline around your server.

Frequently Asked Questions

Which Minecraft versions does ServerReplay support?
ServerReplay targets recent Minecraft Java versions. Check the Modrinth page for the exact compatibility list before downloading, as support varies with game updates. It requires Fabric as the mod loader - Forge servers cannot use this mod.
How much disk space do ServerReplay recordings use?
Recording size depends on activity and chunk region size. A 30-minute server-wide session typically generates 100MB or more. Plan storage accordingly if you're recording frequently. Larger chunk areas and more player activity increase file sizes proportionally.
Can I use ServerReplay on a survival server with active players?
Yes, that's exactly what ServerReplay is designed for. The server-side recording has minimal performance impact compared to client-side mods. Monitor your server tick time while recording to ensure gameplay remains smooth, especially on lower-end hardware.
What's the difference between ServerReplay and regular Replay Mod?
Replay Mod records only what one client sees and requires installation on every player's machine. ServerReplay runs on the server, captures everything simultaneously without client-side mods, and isn't limited by server view distance. It's designed for events and server-wide documentation.
What replay formats does ServerReplay output?
ServerReplay generates .mcpr files compatible with both Replay Mod and Flashback viewers. You can't export to other custom formats or raw data - it's locked to these two standard replay viewers, which is fine if you're using one of those tools.