Better Combat
di ZsoltMolnarrr
Better Combat replaces vanilla melee with a Dungeons-style system: combos, dual wielding, accurate swing hitboxes, and a JSON API for mod weapons.
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What it does Better Combat rewrites the melee system so attacks feel like Minecraft Dungeons. Weapons run through multi-hit combos with distinct upswing animations before the hit lands. The mod calculates collisions with oriented bounding boxes instead of a single crosshair ray, so you hit whatever the weapon model touches. That works in first or third person. A reworked Sweeping Edge enchantment now gates full damage against multiple targets; without it, multi-hits deal reduced damage. Dual wielding lets you alternate main-hand and off-hand one-handed weapons with a configurable speed bonus. Two-handed weapons ignore the off-hand slot entirely. You can hold the attack key to spam swings on cooldown, cancel an attack during its upswing, and swing through grass or other zero-hardness blocks without mining them. Movement slows while attacking, and all of these behaviors are configurable per side. ## Who it suits Players who want deeper melee without adding new items. Modpack builders who need a common combat foundation for weapon mods. Server owners who want synchronized combat rules across clients. ## Verified capabilities - Combo attacks with per-hit animation and timing data. - OBB+SAT swing collision that matches the visual arc. - Dual-wield alternation with a server-side speed modifier. - Sweeping Edge rework that requires the enchantment for full multi-target damage. - Hold-to-attack, feint cancel, swing-through-grass, and mining disable toggles. - JSON data-file API (presets, attributes) so other mods register weapons without code dependencies. - Fallback compatibility that auto-assigns presets by item ID regex, editable in
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