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Stardew Fishing

di garflemn

Stardew Fishing replaces vanilla fishing with a click-based minigame inspired by Stardew Valley, adding datapack-configurable fish difficulty and optional Quality Food integration.

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Cosa fa questo progetto

What it does Stardew Fishing swaps the standard right-click-and-wait mechanic for an active minigame. A green bobber bar moves up when you click; you keep it aligned with a moving fish icon to fill a progress bar. When the bar is full, the fish is caught. The rhythm feels closer to an arcade timing challenge than to vanilla fishing. ## Difficulty control via datapacks Every fish species can have its own behavior profile. Top speed, acceleration, average move distance and other parameters are defined in datapack files, so pack makers can make rare fish harder to catch without touching code. Example datapacks are provided by the author. ## Mod integrations The mod detects Aquaculture fishing rods and applies the same minigame logic to them. If Quality Food is present, the accuracy of your bobber tracking determines the quality tier attached to the caught fish via NBT. Without Quality Food the tag is simply omitted, so items stack normally and no errors occur. ## Compatibility notes The mod requires both client and server installation. It runs on Neoforge and Forge for Minecraft 26.2, 26.1.2, 1.21.11, 1.21.1 and 1.20.1. Mods that use the vanilla fishing bobber - such as Better Fishing Rods, Fishing Real and Tactical Fishing - work without extra configuration. Other custom rod implementations are not guaranteed to function. ## Who it suits Players who find vanilla fishing too passive and want a skill-based alternative. Pack developers who need granular control over fish catch rates. Servers already running Aquaculture or Quality Food that want the two mods to interact cleanly.

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8 release registrate

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Stardew Fishing icon

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