Wynncraft Dynamic Weather
作者 quikjay
Client-side Fabric mod that adds region-specific dynamic weather to Wynncraft, including rain, thunder, snow, and sandstorms with configurable overrides.
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What it does Wynncraft Dynamic Weather replaces the static sky over the Wynncraft map with a living weather engine. Rain, thunder, snow, and sandstorms trigger at different rates depending on where you stand. Nemract and Galleon's Graveyard see rain roughly three quarters of in-game days. The Nesaak and Lusuco tundras get regular snowfall and blizzards. Almuj desert spawns dust and sandstorms. The Silent Expanse rolls in smog. Over a dozen regions have their own weighted chances and particle sets. The engine rolls a check each tick; in most zones that works out to about a twenty percent chance per in-game day, but the overrides push certain areas much higher or lower. Volcanic Isles and Molten Heights are hard-coded to never receive rain. ## Who it's for Players who spend hours in Wynncraft and want the atmosphere to reflect the zone they're in. It's also useful for modpack authors building a Wynncraft-focused pack who need a client-only weather layer that doesn't touch server logic. ## Verified capabilities - Region-weighted random weather: rain, thunder, snow, sandstorms, and smog. - Per-zone chance overrides (e.g., Nemract ~75% per day, baseline ~20%). - Particle overrides so biomes that normally lack snow or sandstorms render them correctly. - Command
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